King Rabbit is a free-to-play puzzle action game focused on player level creation and sharing. It features a tutorial to introduce all the objects as well as a spectator mode. On each level, the player strives to collect the golden key and unlock the trapped queen rabbit, as well as collect three optional gems.
Release Date: January 25th, 2019
Format: PC Game
Playtime so far: 1 hour
- Helpful tutorial
- Easy level editor
- Spectate random players / levels
- Tip level creators with bonus crystals
- Only player-made levels after the tutorial
- No checkpoints
- No way to view the whole level
King Rabbit starts out with a reasonable length tutorial introducing all the puzzle objects and how they interact. Action elements of the game such as reaction time and enemy avoidance also ramp up. I found the tutorial very helpful in showing the various game mechanics without too much hand holding or stupidly simple levels. However the tutorial levels are the only developer created levels in the game.
After the tutorial, the only option is the play random player levels. There’s no way to browse or search for levels with certain characteristics. Which also means there’s no telling how hard of a level a player will get. Players at both the high and low spectrum of skill / stubbornness may find themselves skipping levels. It’s not easy to tell how hard a level is. If a level is larger than the screen, there’s no way to zoom out or pan around the camera. There’s also no limit on how long a level might take to beat and there are no checkpoint options.
Despite the lack of checkpoints, the level editor does have a ton of cool objects. It’s also easy to use. To publish levels, players will need gems. Every player starts with a chunk of gems and then they can get more by paying real money or collecting them from other player’s levels. Every level must contain gems. The cost to publish a level is based on how many and what objects are in it. Gems can also be used to tip level creators, so they can create and publish more levels.
The last interesting feature of King Rabbit is the ability to spectate other players. Spectate shows the spectator another player’s camera. The spectated player is chosen randomly, but players have the option to opt out of people randomly watching them if they wish. It’s an interest idea, but given the randomness of it I’m not sure how much use it is.
Overall I found King Rabbit to be an easy to use creative game for level creation. I’m interested in seeing how it develops. I’d like to see the developers address the randomness of level finding and spectating, as well as add some more player friendly features like level overview and checkpoints. King Rabbit is a fun free-to-play game which I would recommend to action puzzle enthusiasts and creative minds.