The Lost Dungeon of Knight Game Review

The Lost Dungeon of Knight is a simple short platformer about exploring an old dungeon. Controls are simple and gameplay limited, but lack of polish and graphical issues hamper the experience.

Format: PC via Steam
First playthrough time: 20 minutes
Total play time: 30 minutes total

Unlit candelabra by a long rug in a stone brick hall. A large dragon skull gaps through the wall.

Released September 12th, 2019 by Enoops

Quick Overview

Major Pros:

  • None
Major Cons:

  • Jittery graphics
  • No ending
Minor Pros:

  • Difficulty progression
  • Simple controls
Minor Cons:

  • Lacks polish
  • Useless chests
A red star on the ground points toward a hooded statue with a scythe. Another large drag skull protrudes through the wall.

Large skulls and dark stone rooms are frequent

In-depth Review

The gameplay of The Lost Dungeon of Knight involves jumping across platforms to explore a linear dungeon. Missing a platform requires walking back to the beginning of the room. Unfortunately, only about 3 rooms are in the game, though they do scale in difficulty. The gameplay ends after 20 minutes with the character becoming trapped. No ending occurs, the player just wanders around the final room until they Alt+F4 (the only way to quit the game). An ample number of chests are scattered around the dungeon, but there appears to be no way to interact with them.

Unlit candelabras hang from the ceiling over 3 stone platforms marked with blue symbols

Basic platforming

The Lost Dungeon of Knight has simple controls, WASD or arrow keys to move, space to jump, and shift to run. Although the unsuspecting player may smash many buttons on their keyboard attempting to interact with the decorative chests. While moving, it’s easy to get stuck on obstacles such as the large rib cages, especially getting temporarily trapped between the ribs. Walking upstairs is also very slow and jerks the camera around, jumping is recommended.

Four stone platforms marked with blue symbols separated by tall pillars

In this section the player must weave around obstacles

I enjoyed the simple 3D style and limited color palette of The Lost Dungeon of Knight. Unfortunately, the graphics are difficult to enjoy due to the stuttering and jerking of the visuals whenever the player moves. Simply turning one’s head may make some players motion sick as the game tries to snap the viewing angle to an invisible grid. There’s also one area that’s covered in a solid cover dome and it’s unclear if the sky graphic is supposed to be rendered on the inside of said dome. The player can clip through the dome to see the sky outside, which appears more like a photograph and clashes with the rest of the artistic style.

A tribal camp constructed of enormous dragon bones covered by a dirt-colored down

It’s unclear if this dome was meant to render sky or just be an underground room

The Lost Dungeon of Knight lacks a large amount of polish. There does not appear to be any loading screen or options menu of any sort. There’s no introduction, ending, and the game lacks any sound. The only way to close the game appears to be Alt+F4. Players can clip out of the dungeon with little effort in the dome section and the “sky” is easily visible in many places where walls and/or floors come together.

A long impressive stone entryway lined with candelabras on floor and ceiling

The starting area


Overall, The Lost Dungeon of Knight feels very much like a starter project to learn the ropes. It has simple controls and art but lacks interaction and polish. The graphical jittering makes it uncomfortable to play and the “ending” is frustrating. I can only recommend The Lost Dungeon of Knight as education for game design.

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