Aquavias Review

The peaceful sound of running water, simple white marble architecture, a warm tropical jungle. These are the relaxing elements of Aquavias. Aquavias is a free-to-play mobile puzzle game where players rotate aqueducts in order to connect sources and destinations of water without creating spills.

Format: Android via Google Play
Cost: Free-to-Play
Pressure to Pay: Low, read below for details

A 6 by 8 level finished with 22 moves remaining

Released by Dreamy Dingo

Quick Overview

Major Pros:

  • Pleasing visuals
  • Relaxing music
Major Cons:

  • Timed levels detract from the calm atmosphere
Minor Pros:

  • Simple levels
Minor Cons:

  • Somewhat repetitive
Screen fading to white with the text commercial break

Transitions to ads are fairly smooth

In-depth Review

In Aquavias, players have a grid of aqueduct pieces. They can be straight, elbow, or T-intersections. These pieces can be rotated to form connections and deliver water from a source to a destination. There are two main types of levels: those with a limited number of moves and those with a timer. In timer levels, it’s sometimes possible for the player to create a loop in which water is no longer spilling and the timer will stop, allowing them to solve other parts of the puzzle at their own pace. In puzzles with limited moves, the puzzle can usually be solved fairly easily in fewer moves than the limit. The undo button can be used in order to both reverse a move and get the move-count back.

Early limited move level with 30 available moves and an undo button in the top right

The undo button appears in the top right

One of the main features of Aquavias is its atmosphere. It has very pleasing visuals in the form of a very soft, warm color palette that is splashed with the refreshing blue of the waters. It features very relaxing sound effects of water flowing, eliciting a tropical feel. As the player completes levels they progress through 12 worlds each with 5 to 12 levels. At the end of each world, the water reaches a final monument, which usually has a brief animation of blooming or other plant growth.

Aquavias world 2

World view

I feel that Aquavias strength lies in its fairly simple puzzle design. There’s not a lot of logic to it. Puzzles generally don’t grow too much in size over the course of the game, although they do vary in the complexity of the shapes necessary to get the water from the source to the destination. That simple design coupled with the visuals and the sound effects leads to a very calm atmosphere.

Beginning of a 4 by 6 level with 22 moves available and two overgrown pieces that cannot be rotated

Overgrown unrotatable pieces are introduced early but then dropped

I feel that the calm atmosphere only works well for about half the game, specifically the levels with the limited of moves. These do not rush the player, encourage a relaxed approach, and thus works well with those elements. However, the levels that are timed detract from that calm environment. I tend to feel anxious when I see those levels coming up, even though usually a times level in other games would not be a concern. There’s something about being in a very relaxed environment and then suddenly being presented with a timed element that disrupts that environment more than it otherwise would.

Nearly complete timed level resulting in a three ellipse pattern

Timer bar in the top left pulses throughout the level

The other problem I had with the levels going through the different worlds was gameplay got somewhat repetitive. The mechanics of the levels didn’t change very much and the difficulty didn’t particularly increase. While it was nice to see the visuals of each new level and world, the gameplay didn’t dramatically evolve in a meaningful way. This makes the game somewhat more suited for playing during short downtimes across a long span, as opposed to playing a large group of levels in succession.

The first level of Aquavias featuring the aqueduct being filled by a river with a water wheel

The first level

Aquavias is a free-to-play game that allows players to pay what they want to support the game and remove ads, anywhere from $0.99 to $4.49. Ads tend to play between levels, though not every level, and may be either a top banner or full screen. I find this to be a very agreeable choice for the player instead of pushing them to pay for premium content. Although it might be nice to see some paid level expansions of increased difficulty so that the developers can both continue to expand the gameplay as well as support the development of similar work in the future. They clearly have hit on a lot of atmospheric elements here that combined really well and I’d like to see that continue.

Remove ads for IMAGE $0.99, $1.49, $2.49, $3.99, or $4.49. Pay what you want

Ad removal options


Overall, I enjoyed the calm atmosphere of Aquavias. It has very pleasing visuals and relaxing music. Levels are fairly simple, which augment the calm atmosphere, but if played too much in succession can become repetitive. I also felt that the timed levels attracted from that calm atmosphere as well. I recommend Aquavias to players looking for a simple relaxing puzzle game to play on the go, especially if they’re interested in a short relaxing experience between obligations.

What are your favorite games to relax?
Let me know in the comments below!

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