Session Seven is a completely free escape-the-room point-and-click game. Players alternate between a basement scene where Ryan has been trapped, and a therapy session between Ryan and his psychiatrist. In the basement players find out secrets about the family, while in therapy these are expanded with dialog options.
Release Date: March 1st, 2019
Developer: Session Seven Team
Publisher: Session Seven Team
Format: PC Game
First playthrough time: 1 hour
- Interesting story
- Good level of difficulty
- Dialog options
- Questionable depiction of mental illness
- Some interaction options aren’t used
Session Seven focuses on the story of Ryan’s family and how he came to be trapped in his basement. The story unravels slowly, keeping the player engaged while searching around the basement for tools to help them escape. Most of the story is told through the therapy session scenes, which provide the player with dialog options to characterize Ryan their own way and affect the story. In the basement Ryan finds secrets about his family which lead into discussions in therapy.
I found the level of difficulty to be spot on for this game. It was able to provide me with a challenge in solving the puzzles without the answers being obvious or requiring clicking repeatedly on combinations of items in frustration. Often I saw how items went together and was enticed forward to find the missing components. After having completed the game however, I was disappointed to find some of the interactions (not items) went unused. It felt like a tease.
Part of the story of Session Seven describes a character with mental illness. I was disappointed in how this character was labeled and portrayed. The mental illness ascribed to them did not match the symptoms they showed, and I felt it reflected poorly on real individuals with that diagnosis and made them seem dangerous. While I acknowledge the fictional nature of the story and setting, I felt it was in poor taste to have a character depicted as a medical professional providing and agreeing with such a depiction of another mentally ill character.
Overall I found Session Seven to be a fun and engaging escape the room game. I found the difficulty appropriate and the story engaging. While I wasn’t thrilled with some of the character depictions from a social perspective, I assume it was done for dramatic affect. The puzzles were fun and I liked that I was able to select dialog options. I recommend Session Seven to any fans of older point-and-click games and escape-the-room games.